Hi folks,
I'm having again problem with Blogger as i'm trying to reply to any of you and seems my old problem for replying has come back (to haunt me...especially at this time of year..Ha!)
So let start with my friend CN10: On October 29, 2018, you wrote:
Great game, Thanks to you and your daughter (spoiler alert --although I will now be traumatized upon seeing sweet tarts in the future)! Double thanks again for this and and the Haunted House shooting gallery!
My reply: Thanks very much Brian! Looks like you've found my little "bonus" i presume ? That idea comes from my daughter when she was watching some videos on Youtube and she doesn't even knows about it (you've found it before her, congrats!)
And no problem for the HH shooter, this was bound to happen sooner or later as i also think it's more appropriate as a shooter game than a wanna-be board game. Glad you like both games! =)
On June 30, 2018, CN10 posted this:
First, again all hail to Sly DC for inventing the OdySim. Like in the latest Avengers movie there’s the Infinity Stones. In retro gaming it’s similar. You had MAME, MESS, DICE and Visual Pinball. But no one had really simulated the Magnavox Odyssey. Our friend Sly finally brought balance to the retro-universe with the OdySim gem. (The next stone IMHO would be and electro mechanical simulator, like visual pinball, but would be an open editor for all the coin-op rifle, combat, and novelty games that dominated arcades form the mid 50’s thru mid-70’s. Hint Hint. Like you have nothing else to do except act on my suggestions.)) Seriously Brother, I hope your feeling back to your old self, after all you’ve been through.
Next, the Odyssey 500 Overlay, is an awesome idea, since it is such a standout in the Odyssey series ,as you point out on you tube.
Next I don’t know what to say about the 80’s retro games. It’s like an MC Eschar painting where you can’t really reconcile what you’re seeing. It’s a mind-numbing juxtaposition of two different era’s. The Space Invaders screen shot looks stunning and electrifying. I will try playtesting these games, to make possible house rule suggestions, but it could be overwhelming to my psyche!
Finally I would humbly make two simple requests for this Autumn; First take one of the other rifle games, and put in the Haunted House as the overlay. You wouldn’t even have to make new rules and it would be a better game than original 1972, which was horror-survival in the sense of “Why is this game more of a drag than filling out my tax return?” Second, you could take Santa’s Gift Hunt and replace the graphics with some Family friendly Haunted house clip art (or graphics from the game), and keep the same rules. This would also be better than the original flaming pile of ---- game. (Sorry to keep coming back to this general idea. At this point you probably don’t need to be a Sigmoid Freud to figure out one my great child hood disappointments. When described to me, I envisioned the Odyssey Haunted House game as looking and playing like the later invented Epoch’s handheld LCD Monster Panic. Sadly, not even close!)
Also in my opinion, the Santa Gifts game is the still most genuinely playable Odyssey game in current existence (apart from “States,” because nothing’s more exciting than shining a penlight behind the page of a Rand-Mcnally atlas.)
So Sly, Thanks again for all the Retro Gaming goodness, and we’ll wait and see what happens next. (and sorry for this lengthy post.)
My reply: WOW!!! It's me who's thanking you to have written all those wonderful and kind words. I'm seriously touched! (snif!).
Doing simulators of old electro-mechanical arcades was , well in fact, still is in my mind but my main problem is "time", well for now anyway. I also intend one day doing electronic handhelds but the MAME/MESS team is already on it so let's see what will they bring out.
After the OdySim, i intend to simulate as many "Discrete Logic" game console as i can. I've already done a simulator of the Entex Gameroom Tele-Pong which is posted on my other blog "LOVEMESS". But first thing first, i'm trying my best to finish the OdySim before attending any other simulators.
And thanks for the Odyssey 500, i thought it would be more fun on the OdySim (talk about simulation on a simulator...LOL!! And about the "Arcade Pack", i know it's pretty weird as it's like playing Mortal Kombat on an Atari 2600 but some people wrote to me that i'd do a real Frogger overlay and really want one (thanks to all!) but i'm not doing this for the money, just plain old fun!
But if someone want to print one for themselves, then i have no problem with that, as long there's no money involved in any way. As for for your two request, they have been fulfilled my friend!
On May 25, 2018, Pau Batet Martinez wrote that he would like for the OdySim to be able to boot in a 640x480 resolution. Well, you are not the first to ask me this...in fact, are all the persons the one and the same ? Hum...Sorry to repeat myself but even as now, i still don't know how to boot in a 640x480 resolution without any problems. The only solution i have for now if to find a PC monitor (or arcade monitor) that has the 800x600 resolution as this is the default resolution, ;)
On October 11, 2018, CN10 wrote that the read-me.txt file for Spot Hunter isn't working. Well in any case, you can view it or download it right here: OdySim-SpotHunter-ReadMe.txt
On May 21, 2018: Zadoc wrote that there is a bug with Red vs. Blue as the last player to touch the ball has control over the ball. This is quite so true in Tennis, Table Tennis and many others but for any game that uses Cart #8 or #11, it is the direction of the ball that decides which player has control of the English. If the ball goes in the right direction, then it's Player 1 who has control of the English and when the ball goes in the left direction, it's the Player 2 who has control.
And to all the others that posted comments: Thanks very much for the kind words and support! It's always appreciated! =)
So until next time, take care and keep in touch! (and also have a Happy Halloween!) =)
Monday, 29 October 2018
Sunday, 28 October 2018
New game for Halloween!
Hi folks!
I have been working on a brand new game which is a Halloween-theme and is called: "Jack-O-Lantern Odyssey". But i can't get all the credit of this game as my daughter has came up with the
original game concept. Check out her sketch of the game:
I have been working on a brand new game which is a Halloween-theme and is called: "Jack-O-Lantern Odyssey". But i can't get all the credit of this game as my daughter has came up with the
original game concept. Check out her sketch of the game:
And it's not her first time that she participated for the OdySim as her first work was to colorize the presents and the Xmas trees for the overlay in Santa's Gift Hunt! =)
And here's two screen shots of the final version of "Jack-O-Lantern Odyssey":
Here's the story:
Many Halloween's ago, Jack-O-Lantern offended a wicked witch that her "candy" soup tasted so awful! And now after all these years, she is making finally pay Jack's insult as she casted a spell to send him to a magical maze.
But this magical maze is guarded by a ghost and Jack has to collect as many candies (the more, the
better) as possible so that the witch can forgive him. Can you help Jack to collect candies and get
him out of the magical maze ?
The PDF manual isn't finished as i'm trying to find all the spare time to finalized it.
So in the meantime, here's a short version of how to play this game:
One player is Jack and the other player is the Ghost. Each players can move a "X" number of squares which is indicated by the Die rolled at each turns. The player which is Jack (orange spot) has to collect as many candies as possible before escaping the maze (the exist is on the bottom-left corner) and can "magically transport" from any three places when touching one of the three Pumpkins (the player "Jack' can choose any of the three Pumpkins location).
The player which will be the Ghost (white spot) has for mission to catch "Jack" before escaping the maze and the Ghost cannot go through the RED walls (it's a magical maze if you forgot! Mouhahah!) BUT...the ghost can go through the one of the five YELLOW walls to help him catch Jack.
Also note that there is a "special bonus" within the game, let's see if you can discover it!
If by any chance that the "...read-me.txt" doesn't work, here's the buttons configurations/layout:
Player 1:
---------
'W' = Up
'S' = Down
'A' = Left
'D' = Right
Player 2:
---------
'UP Arrow' = Up
'DOWN Arrow' = Down
'LEFT Arrow' = Left
'RIGHT Arrow' = Right
'M' = Reset button (Respawn Jack)
Other buttons:
--------------
'ESC' = Quit/Exit
'P' = Pause
'5' = To activate the Die and to roll the Die.
'6' = To switch off the Die (to make dissapear the Die).
'F1' = To switch from windowed screen or Fullscreen (fullscreen now default)
'F5' = Toggles OSD Message (resolution)
'F7' = Changes resolution (size decreases)
'F8' = Changes resolution (size increases)
'F9' = To switch on or off the overlay
'F12' = To activate the background music (ON/OFF)
Ok so some of you are wondering why is Jack 'spot' orange ? Well two reasons actually: The first is to know which player is whom as the original Odyssey can't do any colors so this can mixed up both players (but the Brow Box was able to colorize spots, ball, wall or background). And the second reason is the color orange is one of the two colors of Halloween (the other is black) and also Jack is a Pumpkin! ;P
Here' the link to download the game: OdySim-Jack-O-Lantern-Odyssey or you can download it from the Archive.Org web site (first link in the upper right).
So hope you'll enjoy this new game as much as we (me and my daughter) spend time to design it! =)
And have a SAFE and Happy Hallowen! MOUHAHAHAH!!!!! (Vincent Price's evil laugh!)
Wednesday, 3 October 2018
Who you ganna call ? Spot Hunter!
Hi folks!
It's been quite a time i haven't posted anything (no news, no games...not even a particle of dust) but i'm still alive and kicking. The reason it's been more than 4 months since my last post is that i finally have a house since beginning of June...AH...finally after a couple of years: my own home!
So a house, a job and two kids....plenty on y hands so some "myself" time is now very rare but tonight, i have some "time" to spare and what better to start with a new game...ERRR...not a new game but a re-do for this coming Halloween.
It's "Haunted House" but you use the Rifle to shoot (rather "hunt") the moving spot (or a square ghost). I did made this game suggestion quite a time ago and CN10 also replied that he would like to see Haunted House as a rifle game....well, now it's done!
Here's some pics:
And to make it more "fun" to play, i've added two new overlays (the last one is creepy! MOUHAHAHAH!!!! - ahem!).
OUPS..almost fogot! Here's the link to download the "Spot Hunter" game: https://archive.org/download/OdySim/OdySim-SpotHunter0-10-1.zip
And i may also do another Halloween-theme game this month, so until next (which will be very soon), i'll let mr.Vincent Price say something:
It's been quite a time i haven't posted anything (no news, no games...not even a particle of dust) but i'm still alive and kicking. The reason it's been more than 4 months since my last post is that i finally have a house since beginning of June...AH...finally after a couple of years: my own home!
So a house, a job and two kids....plenty on y hands so some "myself" time is now very rare but tonight, i have some "time" to spare and what better to start with a new game...ERRR...not a new game but a re-do for this coming Halloween.
It's "Haunted House" but you use the Rifle to shoot (rather "hunt") the moving spot (or a square ghost). I did made this game suggestion quite a time ago and CN10 also replied that he would like to see Haunted House as a rifle game....well, now it's done!
Here's some pics:
And to make it more "fun" to play, i've added two new overlays (the last one is creepy! MOUHAHAHAH!!!! - ahem!).
OUPS..almost fogot! Here's the link to download the "Spot Hunter" game: https://archive.org/download/OdySim/OdySim-SpotHunter0-10-1.zip
And i may also do another Halloween-theme game this month, so until next (which will be very soon), i'll let mr.Vincent Price say something:
Sunday, 27 May 2018
Goodies, gamepad and goofed-up! (Oh My!)
Hi again folks!
Either i post like crazy or i disappear for a few months...(ahum). This past friday, i've received in the mail these goodies:
And despite the few scruffs here and there on the boxes, all the games are complete and looks brand new! I think the person who had them only played once as all the parts looks untouched. But now i can FINALLY simulate all the official released games for the Magnavox Odyssey as i was missing some accessories from Baseball and Invasion to simulate both these games.
What do you think i was doing this week-end...scanning and programming (you %&%? bet! LOL!!!)
Second, i wrote that i was working to be able to use a USB gamepad with OdySim, what proper way than just to watch!
So this is coming, don't worry (be happy!) =)
And third; the goofed-up!! As i was watching the video once uploaded, i notice that at 0:02 seconds (if you pause the video), you see something that wasn't meant yet:
Look on the left of the picture where you can see the folders: DOH!!! I've just shown in plain sight what are the 4 games in the "Arcade Pak"!! Double DOH!
So the cat is out of the bag! So here's what the games looks like on a 49" TV and in a 800x600 window:
So this is all the 4 games in the upcoming "Arcade Pak". Frogger is ready to be released and Space Invaders needs a simple tweak to do to be ready. Donkey Kong is almost finished as i have only 9 cards created out of 12 and Pac-Man, well this one has been retouched this morning as the logo has changed and the maze is a bit bigger. It looks like the Coleco tabletop version isn't it ? The bezel and maze are from the tabletop as the name "Eat & Run" but in this case, you have to touch all 8 bonuses to win before the ghost gets you.
How do you like these games so far ? Don't be afraid to leave a comment (good or bad).
And finally for this week-end, i'll leave with a "funny" overlay not released...LOL!!
Until next post, take care all! =)
--- Sly DC ---
Either i post like crazy or i disappear for a few months...(ahum). This past friday, i've received in the mail these goodies:
And despite the few scruffs here and there on the boxes, all the games are complete and looks brand new! I think the person who had them only played once as all the parts looks untouched. But now i can FINALLY simulate all the official released games for the Magnavox Odyssey as i was missing some accessories from Baseball and Invasion to simulate both these games.
What do you think i was doing this week-end...scanning and programming (you %&%? bet! LOL!!!)
Second, i wrote that i was working to be able to use a USB gamepad with OdySim, what proper way than just to watch!
So this is coming, don't worry (be happy!) =)
And third; the goofed-up!! As i was watching the video once uploaded, i notice that at 0:02 seconds (if you pause the video), you see something that wasn't meant yet:
Look on the left of the picture where you can see the folders: DOH!!! I've just shown in plain sight what are the 4 games in the "Arcade Pak"!! Double DOH!
So the cat is out of the bag! So here's what the games looks like on a 49" TV and in a 800x600 window:
FROGGER:
DONKEY KONG:
SPACE INVADERS:
PAC-MAN: EAT & RUN
So this is all the 4 games in the upcoming "Arcade Pak". Frogger is ready to be released and Space Invaders needs a simple tweak to do to be ready. Donkey Kong is almost finished as i have only 9 cards created out of 12 and Pac-Man, well this one has been retouched this morning as the logo has changed and the maze is a bit bigger. It looks like the Coleco tabletop version isn't it ? The bezel and maze are from the tabletop as the name "Eat & Run" but in this case, you have to touch all 8 bonuses to win before the ghost gets you.
How do you like these games so far ? Don't be afraid to leave a comment (good or bad).
And finally for this week-end, i'll leave with a "funny" overlay not released...LOL!!
Until next post, take care all! =)
--- Sly DC ---
Friday, 25 May 2018
Suggestions & Updates + a new "brew"
Hi folks!
It was about time that i finally made some updates and applied some suggestions that you folks given me over the past two years, so without waiting, here's what been done (so far):
Anonymous (21 Sept.2017) ask me if it was possible to have an option to display or hide the crosshair in the "Rifle Gun" games as he uses a PC Light Gun to play those games. Now it is done as you just need to download the new version and just press "F10" to hide/display the crosshair!
Also he ask me if we could launch a game at a specific resolution, well that is still a problem as i've tied many things in the past few months so for now, this is a "nope"...sorry! But you can launch a game either full screen or in window mode with a "conf.lua" file (which i usually never include with any release).
CN10 (16 Jan.2017) suggested an additional rule for "Santa's Gift Hunt", it is now included in the manual and credited you my friend! Oh and you also suggested a "D&D-type game or a "Combat"-type game: well one of these two game-type is a work in progress. =)
Oh and almost forgot, you also suggested to use an USB controller (like Xbox 360), well this is also a WIP as i have a Tennis version that works with a generic USB controller but i won't release it until i can figure out why the game "slows down" when using a USB pad. But at least i'm working on this.
On this idea, i may even hook up an original Odyssey controller to play with OdySim, now this would be neat! And without a PIC or any $$%?%? programmable microchip...just plain good old TTL technology!
And finally, i also released a simple homebrew i've made (model SBRW07) called "Vector Tennis" and uploaded it to Archive.Org. This is a "What If" game if the Odyssey would have needed an oscilloscope to display the 2 spots, ball and net.
Well this "brew" was finished in November 2016 and decided to released it after all this time...i know...i'm lame! LOL!!!
And one last thing: The "Frogger" port for the OdySim seen on Youtube will be released quite soon but it is part of a 4 games "Arcade Pak". The other 3 games are a maze-game, a shooter game and a board game. That's all i'm saying for now (heh, heh, heh...)
So have fun with the new homebrew and updates so until next post, take care folks!
--- Sly DC ---
It was about time that i finally made some updates and applied some suggestions that you folks given me over the past two years, so without waiting, here's what been done (so far):
Anonymous (21 Sept.2017) ask me if it was possible to have an option to display or hide the crosshair in the "Rifle Gun" games as he uses a PC Light Gun to play those games. Now it is done as you just need to download the new version and just press "F10" to hide/display the crosshair!
Also he ask me if we could launch a game at a specific resolution, well that is still a problem as i've tied many things in the past few months so for now, this is a "nope"...sorry! But you can launch a game either full screen or in window mode with a "conf.lua" file (which i usually never include with any release).
CN10 (16 Jan.2017) suggested an additional rule for "Santa's Gift Hunt", it is now included in the manual and credited you my friend! Oh and you also suggested a "D&D-type game or a "Combat"-type game: well one of these two game-type is a work in progress. =)
Oh and almost forgot, you also suggested to use an USB controller (like Xbox 360), well this is also a WIP as i have a Tennis version that works with a generic USB controller but i won't release it until i can figure out why the game "slows down" when using a USB pad. But at least i'm working on this.
On this idea, i may even hook up an original Odyssey controller to play with OdySim, now this would be neat! And without a PIC or any $$%?%? programmable microchip...just plain good old TTL technology!
And finally, i also released a simple homebrew i've made (model SBRW07) called "Vector Tennis" and uploaded it to Archive.Org. This is a "What If" game if the Odyssey would have needed an oscilloscope to display the 2 spots, ball and net.
Well this "brew" was finished in November 2016 and decided to released it after all this time...i know...i'm lame! LOL!!!
And one last thing: The "Frogger" port for the OdySim seen on Youtube will be released quite soon but it is part of a 4 games "Arcade Pak". The other 3 games are a maze-game, a shooter game and a board game. That's all i'm saying for now (heh, heh, heh...)
So have fun with the new homebrew and updates so until next post, take care folks!
--- Sly DC ---
Thursday, 24 May 2018
New updates for 5 games!
Hi folks!
3 days ago i've wrote that i'll be including the Tennis & Hockey prototype overlays and that's today, but...i went bonkers and updated 5 games instead of two. Here's the games in questions:
3 days ago i've wrote that i'll be including the Tennis & Hockey prototype overlays and that's today, but...i went bonkers and updated 5 games instead of two. Here's the games in questions:
Tennis:
Prototype overlay
Odyssey 500 "Tennis" facsimile
Hockey:
Prototype overlay
Odyssey 500 "Hockey" facsimile
Handball:
Odyssey 500 "Smash" facsimile
Soccer:
Odyssey 500 "Soccer" facsimile
Volleyball:
Odyssey 500 "Volleyball" facsimile
All the "Odyssey 500 facsimile" are just for fun and ARE NOT simulators of these games. I just added these so people have variations in the overlays. I may even put some Odyssey2 games facsimile soon or in a near future, or Atari 2600 or....Ahhrrrg! I'm going bonkers again! LOL!!
And to download the new updates, just go here: https://archive.org/download/OdySim and download the games that ends with an "1A" like in this example: OdySim-Tennis0-10-1A.zip
The next update will the Shooting games as "Anonymous" ask if i could do an option that can show/hide the crosshair as he's using a PC Light Gun to play the Shooting games of the OdySim!
And don't worry folks, i haven't forgot all the bugs and suggestions you've made over the past two years (especially you CN10! - wink!)
So until next post, take care folks! =)
--- Sly DC ---
Monday, 21 May 2018
Prototype Overlays ?!?
Hi folks,
It's been quite a time since the last post and the thing is that i have so much do to and to talk anything related to the Magnavox Odysssey, like for example: I must have crap in my eyes to never notice that on the box of the Odyssey, there is not one but two prototype overlays.
They are Tennis and Hockey: judge for yourself!
Notice the player on the left: On the release Tennis overlay, the player on the left (or Player one) is in motion to hit the ball and on the prototype overlay, he's looks like he hit the ball full force.
And as for Hockey, you can really see the difference! On the prototype overlay, there is only 6 players and 2 gollies which looks a regular players than gollies, also notice the nets, the black border is thicker and for last, both player in the middle has #1 and #2 and in the released overlay, both these players have #0.
The prototype Hockey overlay is shown in some pamphlets, on the Odyssey box, and also in the 1972 & 1973 commercials. Er...what the heck happened ?!?
But it wans't until i've read the article of "Kate Willaert", which she published on "The Video Game History Foundation" web site (https://gamehistory.org/ ) on January 10, 2018, that i've notice that they were prototype overlays just under our noses! Go read the article, it's a must! ( https://gamehistory.org/first-video-game-commercial/ )
So if you've read Kate's article, then now you know that there is not two but more than two overlays which exists as prototypes. So i also did my own research:
In the Magnavox Odyssey Promotional 1972 video (which last more than 5 minutes), i have notice that all the overlays are the same as the ones released except for one: Hockey as this one was installed on the TV inverted (lol!!!). But in the 1972 commercial, now this is where it takes the cake: Almost all the overlays shown in this commercial are prototypes or variations. Let me explain:
* Tennis (same on box ans shown here)
* Hockey (same on box ans shown here + also shown in 1973 commercial)
* Football (looks like the same as the released one)
* Ski, submarine & Cat and Mouse (not shown)
* Haunted House (more darker and the cats looks meaner! MEOWW!!)
* Simon Says (looks more cartoonish)
* Roulette (where's the Poke Ball in the middle?!?)
* Analogic (err...looks like a splash of paint dots in the middle ?!)
* States (like Kate wrote, Hawaii got bigger ALOHA!)
And finally, "Shooting Gallery" has 3 dots on the boats instead of two dots on the released version and Prehistoric Safari..has white clouds instead of blue clouds on the released version.
But the weird thing is...how come the 1972 commercial has so many different overlays and the Promotional 1972 video has the same ones as the released versions ??? Looks like they made the commercial before the Promotional...which i still don't understand why ?!! Now this is what i call a "WTF" dilemma!
But there is other prototype overlays, like the ones for the "Skill-O-Vision" (the previous name of the Odyssey) which are almost the same (or are the same) as the released version but they are all transparent and blue only. And also the game Ski, this game was supposed to have two overlays but they drop the idea....and this one is another story to tell.
And finally, i have remade both Tennis and Hockey prototype overlays and will include them in a newer version of Tennis and Hockey so anyone can play with and also to preserve them.
So until the next post (which should be real soon), take care and keep in touch! =)
--- Sly DC ---
It's been quite a time since the last post and the thing is that i have so much do to and to talk anything related to the Magnavox Odysssey, like for example: I must have crap in my eyes to never notice that on the box of the Odyssey, there is not one but two prototype overlays.
They are Tennis and Hockey: judge for yourself!
Notice the player on the left: On the release Tennis overlay, the player on the left (or Player one) is in motion to hit the ball and on the prototype overlay, he's looks like he hit the ball full force.
And as for Hockey, you can really see the difference! On the prototype overlay, there is only 6 players and 2 gollies which looks a regular players than gollies, also notice the nets, the black border is thicker and for last, both player in the middle has #1 and #2 and in the released overlay, both these players have #0.
The prototype Hockey overlay is shown in some pamphlets, on the Odyssey box, and also in the 1972 & 1973 commercials. Er...what the heck happened ?!?
But it wans't until i've read the article of "Kate Willaert", which she published on "The Video Game History Foundation" web site (https://gamehistory.org/ ) on January 10, 2018, that i've notice that they were prototype overlays just under our noses! Go read the article, it's a must! ( https://gamehistory.org/first-video-game-commercial/ )
So if you've read Kate's article, then now you know that there is not two but more than two overlays which exists as prototypes. So i also did my own research:
In the Magnavox Odyssey Promotional 1972 video (which last more than 5 minutes), i have notice that all the overlays are the same as the ones released except for one: Hockey as this one was installed on the TV inverted (lol!!!). But in the 1972 commercial, now this is where it takes the cake: Almost all the overlays shown in this commercial are prototypes or variations. Let me explain:
* Tennis (same on box ans shown here)
* Hockey (same on box ans shown here + also shown in 1973 commercial)
* Football (looks like the same as the released one)
* Ski, submarine & Cat and Mouse (not shown)
* Haunted House (more darker and the cats looks meaner! MEOWW!!)
* Simon Says (looks more cartoonish)
* Roulette (where's the Poke Ball in the middle?!?)
* Analogic (err...looks like a splash of paint dots in the middle ?!)
* States (like Kate wrote, Hawaii got bigger ALOHA!)
And finally, "Shooting Gallery" has 3 dots on the boats instead of two dots on the released version and Prehistoric Safari..has white clouds instead of blue clouds on the released version.
But the weird thing is...how come the 1972 commercial has so many different overlays and the Promotional 1972 video has the same ones as the released versions ??? Looks like they made the commercial before the Promotional...which i still don't understand why ?!! Now this is what i call a "WTF" dilemma!
But there is other prototype overlays, like the ones for the "Skill-O-Vision" (the previous name of the Odyssey) which are almost the same (or are the same) as the released version but they are all transparent and blue only. And also the game Ski, this game was supposed to have two overlays but they drop the idea....and this one is another story to tell.
And finally, i have remade both Tennis and Hockey prototype overlays and will include them in a newer version of Tennis and Hockey so anyone can play with and also to preserve them.
So until the next post (which should be real soon), take care and keep in touch! =)
--- Sly DC ---
Sunday, 25 March 2018
Updates for 2018 (ribbit!)
Hi again folks!
As many of you knows that 2017 wasn't very good on me and even a month ago on my-b-day (car accident) and that's part of life and can't be changed so case close as we can't change the past, only accept it.
So hopefully that 2018 and beyond will be brighter and for now, it is getting better as i have released two games and working on not one but two, as the first one is the most sought by collectors: Interplanetary Voyage, as this one is not only the last official game to be release but is the only one which comes with the cartridge #12.
So after i have release Interplanetary Voyage:, these are the remaining official game to do:
* Baseball
* Brain Wave
* Invasion
* W.I.N.
* Wipeout
And two of them (Baseball & Invasion) are still on the "WIP list" as i'm missing some accessories to finish them (anyone has one or both games ?). After which, only homebrews to do and there is a brand new homebrew game released this month called "Peacekeeper/Command-O" but more details coming real soon.
And speaking of homebrews, i've been working on a "port" for the OdySim. Just watch the vid:
More details coming soon on this one...just hoping that Konami won't have my head on a platter...LOL!!
And finally, i am sorry to anyone that i haven't replied on this blog and/or emails for the past year.
As in the beginning of this post, 2017 hasn't been quite kindly to me and i've taken some time to recover. So this week-end, i've tried to replied to everyone and if i've forgotten someone, don't hesiate to let me now because i'm getting older and i trend to forget (lol!).
So keep on posting your comments, suggestions, etc...always a pleasure to read everything! Until next post, take care & keep in touch folks! =)
--- Sly DC ---
As many of you knows that 2017 wasn't very good on me and even a month ago on my-b-day (car accident) and that's part of life and can't be changed so case close as we can't change the past, only accept it.
So hopefully that 2018 and beyond will be brighter and for now, it is getting better as i have released two games and working on not one but two, as the first one is the most sought by collectors: Interplanetary Voyage, as this one is not only the last official game to be release but is the only one which comes with the cartridge #12.
So after i have release Interplanetary Voyage:, these are the remaining official game to do:
* Baseball
* Brain Wave
* Invasion
* W.I.N.
* Wipeout
And two of them (Baseball & Invasion) are still on the "WIP list" as i'm missing some accessories to finish them (anyone has one or both games ?). After which, only homebrews to do and there is a brand new homebrew game released this month called "Peacekeeper/Command-O" but more details coming real soon.
And speaking of homebrews, i've been working on a "port" for the OdySim. Just watch the vid:
More details coming soon on this one...just hoping that Konami won't have my head on a platter...LOL!!
And finally, i am sorry to anyone that i haven't replied on this blog and/or emails for the past year.
As in the beginning of this post, 2017 hasn't been quite kindly to me and i've taken some time to recover. So this week-end, i've tried to replied to everyone and if i've forgotten someone, don't hesiate to let me now because i'm getting older and i trend to forget (lol!).
So keep on posting your comments, suggestions, etc...always a pleasure to read everything! Until next post, take care & keep in touch folks! =)
--- Sly DC ---
Saturday, 24 March 2018
Soccer/Futbol finally released!
Hi folks,
I've just finished coding the "Soccer/Futbol" game this morning ad hopefully, without any bugs or misprinted text (i'm almost half a century old so bear with me...LOL!). I have put the two different overlays for this exclusive European & South American release:
And i also put not 1 or 2 scoreboards, but four to choose from: the mini-scoreboard and the regular scoreboard (as usual) plus these two:
I've just finished coding the "Soccer/Futbol" game this morning ad hopefully, without any bugs or misprinted text (i'm almost half a century old so bear with me...LOL!). I have put the two different overlays for this exclusive European & South American release:
And i also put not 1 or 2 scoreboards, but four to choose from: the mini-scoreboard and the regular scoreboard (as usual) plus these two:
The "Newer" scoreboard
and the "Overkal" scoreboard.
And you can mix & match between overlays (or not) and scoreboards (or not). I also coded the "Cartridge #5" for the "11 Meters Kick" penalty as described in the manual. Just press "F6" and this what happens:
Player #2 is now in the left goal and Player #1 is in the upper-left corner and when you want to make your kick, the speed of the ball is almost at it's maximum speed (i've put 800 for ball speed instead of the usual 300) and in the upper-right corner, "CART 5" is displayed so that you know you are still playing with cartridge #5. To revert back to playing with cartridge #3, just press again "F6".
BTW, did any of you folks knew that "Uppy" from Atari Age forum wanted to release this game for the North American residents? He announced it in 2015 and was still pending in April 2017 but i don't remember if he wanted to release both overlays or simply one.
And just a small fun fact, i have drawned the entire "Overkal/Undiscovered clone (name withheld for now)" pixel by pixel as i only had a poor picture of this overlay.
So hope you'll enjoy this new release and "blog" you soon! =)
--- Sly DC ---
Saturday, 17 February 2018
Odyssey: Wear it, drink it, sleep on it and more!
Hi again folks,
I discovered yesterday a web site that sells t-shirts, baseball shirts, hoodies, coffee mugs, pillows and so much other things like his t-shirt picture:
And you can even choose among many colors.
So go at "TEEPUBLIC" and buy whatever you want at this URL address: https://www.teepublic.com/t-shirt/2166706-magnavox-odyssey
I'm wondering if they could do a t-shirt with the cover of the OdySim ?! (heh!)
Have fun spending! =)
I discovered yesterday a web site that sells t-shirts, baseball shirts, hoodies, coffee mugs, pillows and so much other things like his t-shirt picture:
And you can even choose among many colors.
So go at "TEEPUBLIC" and buy whatever you want at this URL address: https://www.teepublic.com/t-shirt/2166706-magnavox-odyssey
I'm wondering if they could do a t-shirt with the cover of the OdySim ?! (heh!)
Have fun spending! =)
New release: Red Vs Blue!
Hi folks!
I "FINALLY" finish a new game for the OdySim after more than a year! The game "Red vs Blue" was supposed to be released about the same date last year but with many things that happened during 2017, i wasn't able to update or release anything.
So here's a screenshot of the game:
This game was created by Robert A. Vinciguerra, which is also known as Rev.Rob or Zodac or ZodacPaet and was included with Odball Limited Edition as a bonus/free game. The game can use either cartridge #8 or the unreleased #11 (but this cartridge is included with Odball & Odball L.E.) but in this simulator, i'm using cart #8. "Red Vs Blue" is in fact a handball game with restricted zones, simple as that. So in short, it's Handball with a twist.
To download this game and also any previous releases, all released games can be now downloaded on Archive.Org right here: https://archive.org/download/OdySim
Also, it took me time to reinstate all the source codes as i had multiple hard disk failures during 2017 but everything are back-up (more than 8 gigs!). So as February 17, 2018, there's only 4 original released games to do (Wipeout, Brainwave, Interplanetary Voyage and W.I.N) plus one European & South America exclusive release (Soccer, in fact x2 different overlays) and some homebrews like Odball, Odyssey Evil, ect...and finally, 2 original games that i can't finish until i have all the material: Baseball & Invasion.
Oh and in the meantime, i will also release some homebrews i've made (15 in all).
And before i finish this post, i will try to write down every bugs & suggestions that all of you made during 2017 and try too add/correct very soon. So keep sending comments, suggestions, bugs, etc so this simulator can be improved over time!
Have fun playing this new release! =)
I "FINALLY" finish a new game for the OdySim after more than a year! The game "Red vs Blue" was supposed to be released about the same date last year but with many things that happened during 2017, i wasn't able to update or release anything.
So here's a screenshot of the game:
This game was created by Robert A. Vinciguerra, which is also known as Rev.Rob or Zodac or ZodacPaet and was included with Odball Limited Edition as a bonus/free game. The game can use either cartridge #8 or the unreleased #11 (but this cartridge is included with Odball & Odball L.E.) but in this simulator, i'm using cart #8. "Red Vs Blue" is in fact a handball game with restricted zones, simple as that. So in short, it's Handball with a twist.
To download this game and also any previous releases, all released games can be now downloaded on Archive.Org right here: https://archive.org/download/OdySim
Also, it took me time to reinstate all the source codes as i had multiple hard disk failures during 2017 but everything are back-up (more than 8 gigs!). So as February 17, 2018, there's only 4 original released games to do (Wipeout, Brainwave, Interplanetary Voyage and W.I.N) plus one European & South America exclusive release (Soccer, in fact x2 different overlays) and some homebrews like Odball, Odyssey Evil, ect...and finally, 2 original games that i can't finish until i have all the material: Baseball & Invasion.
Oh and in the meantime, i will also release some homebrews i've made (15 in all).
And before i finish this post, i will try to write down every bugs & suggestions that all of you made during 2017 and try too add/correct very soon. So keep sending comments, suggestions, bugs, etc so this simulator can be improved over time!
Have fun playing this new release! =)
Monday, 8 January 2018
Very late Merry Xmas & a Happy New Year!
Hi folks!
Last year wasn't my best year as many personal things happened but now it's a new year which just started and hopefully it will be (way) better than last year. So i'm back (for the better or worst...LOL!!).
But now all the files concerning the OdySim project are backed-up on a DVD somewhere (it's been 4-5 moths so a lot of water has passed under the bridge) but no fear, i won't have to dig too much. The only problem is to remember where i left off before all Hell broke loose.
I know that still need scans of some parts of "Baseball" and 'Invasion" to be able to finish the OdySim because there were only a few games left to simulate. So i'll be back very soon and in the meantime, here's a link to an auction which i find it a bit "disturbing":
Magnavox Odyssey 1 Video Game System Prototype Salesmen Sample
Look like it's a near mint Magnavox Odyssey but just plain ordinary as there is no paper or marks or indications that a "prototype" whatsoever...or even a salemen sample. If this would have been the Skill-O-Vision prototype than i would be drooling right now (LOL!!) but that's not the case.
So i wonder how much an Odyssey briefcase plus an Odyssey console both signed by Ralph H. Baer is worth ? Like i wrote, just wondering...
So "blog" you soon!
--- Sly DC ---
Last year wasn't my best year as many personal things happened but now it's a new year which just started and hopefully it will be (way) better than last year. So i'm back (for the better or worst...LOL!!).
But now all the files concerning the OdySim project are backed-up on a DVD somewhere (it's been 4-5 moths so a lot of water has passed under the bridge) but no fear, i won't have to dig too much. The only problem is to remember where i left off before all Hell broke loose.
I know that still need scans of some parts of "Baseball" and 'Invasion" to be able to finish the OdySim because there were only a few games left to simulate. So i'll be back very soon and in the meantime, here's a link to an auction which i find it a bit "disturbing":
Magnavox Odyssey 1 Video Game System Prototype Salesmen Sample
Look like it's a near mint Magnavox Odyssey but just plain ordinary as there is no paper or marks or indications that a "prototype" whatsoever...or even a salemen sample. If this would have been the Skill-O-Vision prototype than i would be drooling right now (LOL!!) but that's not the case.
So i wonder how much an Odyssey briefcase plus an Odyssey console both signed by Ralph H. Baer is worth ? Like i wrote, just wondering...
So "blog" you soon!
--- Sly DC ---
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