Monday, 8 April 2019

OdySim Tennis new version coming soon...

Hi folks!

As i was going to do the last 6 remaining official release games, i wanted to update the OdySim to the latest version of LÖVE which is now at version 11.2 and for now, the Tennis game is the only one which works with the latest version and will be available soon once finished.

All the games with version 10-1 does work with LÖVE 11.2 but the OSD is kinda screwed-looking so to change all the games to version 11.2, i only have to change 2-3 codes and those will also be available soon.

In the new version of Tennis, i've added four new overlays:

The Marx T.V. Tennis overlay

The Tomy Tennis electronic game overlay

The Atari Pong arcade overlay

The GI AY-3-8500-1 Tennis overlay

And remember these are just for fun as they are not official released overlays. Te arcade Pong was meant as a joke (see a previous post) but finally decided to add it and if you check the AY-3-8500-1 Tennis overlay, the score is permanently displaying "7-2" which is for the released year of the Magnavox Odyssey (1972) (and also Atari Pong arcade).

And lastly, "El Principe.jdqP.020303" commented that he saw that the ball rebounds on the very edge of any spots and on a real Magnavox Odyssey console, the ball rebounds a bit inside a spot.

Check this video by Dave Sweet:

If you can check it frame by frame (since the ball is going too fast), you can see that the ball does rebound inside any of the two spots, so "El Principe.jdqP.020303" was right and i didn't notice that before so now starting at version 11.2, both spots (and the wall depending on the game) will have this new collision scheme:

And be assured that the ball and the spots will be white as! I just colorized the spots and ball to show how the new collision will work. So a big "Thank You" to "El Principe.jdqP.020303" to point this out so that the OdySim is getting better simulated.

Until next folks, take care and keep in touch! :)

--- Sly (half-century) DC ---

Friday, 29 March 2019

OdySim News as March 29, 2019

Hi folks!

Just an update/news about the OdySim as the last post was January 1st. As being a single parent of two kids and working a full-time job it is not easy to ever find some spare time or even "just sit and breathe". The OdySim project is still going on as today (March 29, 2019) and i intend to finish the last remaining 6 official released games (Baseball, Invasion, W.I.N., Wipeout, Brainwave and Interplanetary Voyage) and even homebrews.

I am still trying to figure a way how to start a game in a specific resolution and after so many tryouts, seems it's impossible without making an overlay for each resolution (more than 40) so i'm putting this "on hold" until who knows when.

Using an USB generic gamepad (or two) is (half) working as now and still trying to encode this so it's still a "WIP". I also have many ideas for the OdySim and also for the real hardware afterwards the OdySim is "completed" to a satisfactory level. I already made and tried out some modifications on a real Odyssey like Video output, the "Teleprompter" circuit (the one back in the late 60's), a power "ON" LED, and playing versus the game console itself (robot mode), and these are only a few mods.

I recently discovered an unreleased homebrew called "Yar's Revenge" which was going to be released by Chris Read back in 2011!? I saw the ad in the back of the Dodgeball instructions on a well known auction site (this auction site doesn't need more publicity). See the picture below:

And two days ago, Chris wrote on his blog that he is making copies of his new (ahem...since 2016) homebrew called "Six²" (pronounced "six-square"). But will this be only for American residents ?!?

And just for fun, i've made a sketch-up overlay of Yar's Revenge for the OdySim:

But this has inspired me to port one of Chris games to the Odyssey, can you guess the name ?

LOL!!! Don't try to hard as the name of the game is showing on the screenshot. Wep, it's "Gosub" which was released for the Atari 2600 and Magnavox Odyssey² (and i think also on the Sega Game Gear ?). Well i'm using the cartridge #12 to play with this port but don't expect this one to be released as i still didn't asked Chris Read permission to release it.

And finally for today, if anyone of you has a copy of this game:

Can you take pictures and scans as i've tried 2-3 times to be in contact with the author (ManCaveArcade) and asked him his permission to released it for the OdySim and seems that he disappeared from the net as 2-3 years ago. And i've missed this one on (ahem...) UPay a couple of days ago...sigh!

So until next post, take care & keep on gaming folks! :)

--- Sly DC ---

Tuesday, 1 January 2019

Happy "Videojuel"...err New Year everyone! (and a late Merry Xmas)

Hi folks!

First thing: I wish everyone of you a happy New Year 2019 and health all year long! Oh and also a late Merry Xmas too! (oups!) ;)

Since the Halloween game (Jack-O-Lantern Odyssey), i haven't time to code anything because of the Xmas season rush but now, this period is ending today (joy!). Does anyone of you remember what i wrote back on June 13, 2016, especially this paragraph ?

"Oh and i will also talk about an unknown "clone" that almost nobody knows about it. Even M.Baer didn't know about that specific clone. But that will be another story for another time. ;)"

Well today is THE day that i will talk about this unknown clone!

The name of this clone is the "Videojuel" which was released in Argentina (year still unknown) and was made by the company "Laboratorio Electronico Hiroshima" in the town of "La Plata" and even today, the company (or store) still exists ? Yes it's true, still does exists after all these year. They are on Facebook if you don't believe me!

Here's a picture of the company/store taken from Map Google:

Now for some pictures:

The only known owner of this beautiful clone is "Ricardo Saucedo" which he lent to the "Museo de Informatica" ( ) and i think it's still there. So again, here's some pictures from a video:

and here's the link to the video on Youtube:

Check the video starting at: 01:29 ... Heh!

I have written to Ricardo 2-3 times (between November 28 to December 03, 2013) and the last time, he never answered back.  I would have love to see the overlays as some has different colors or even maybe some different designs, and also the interior of this beast!

He also uploaded a scan of the Videojuel manual for a certain time and now the link has gone to oblivion...but fear not folks as i have a copy in PDF in my database. I will upload it very soon on

And before the final words for today, they were an article in the "Replay Number 13" (October 2018 - Special 2nd Anniversary edition) which is published in Argentina:

And Here is the article in question on page 42 & 43:

But the scan is not in the best quality when zoomed, so here's the part of the article zoomed:

So here's all the information concerning this unique and beautiful Argentinian Odyssey clone i have accumulated since 2013. I think Wikipedia and everything else needs an update...LOL!!

So happy New Year folks and the Videojuel manual scan will be available soon! =)

Monday, 29 October 2018

Blogger should be called Bugger...sigh!

Hi folks,

I'm having again problem with Blogger as i'm trying to reply to any of you and seems my old problem for replying has come back (to haunt me...especially at this time of year..Ha!)

So let start with my friend CN10: On October 29, 2018, you wrote:

Great game, Thanks to you and your daughter (spoiler alert --although I will now be traumatized upon seeing sweet tarts in the future)! Double thanks again for this and and the Haunted House shooting gallery!

My reply: Thanks very much Brian! Looks like you've found my little "bonus" i presume ? That idea comes from my daughter when she was watching some videos on Youtube and she doesn't even knows about it (you've found it before her, congrats!)

And no problem for the HH shooter, this was bound to happen sooner or later as i also think it's more appropriate as a shooter game than a wanna-be board game. Glad you like both games! =)

On June 30, 2018, CN10 posted this:

First, again all hail to Sly DC for inventing the OdySim. Like in the latest Avengers movie there’s the Infinity Stones. In retro gaming it’s similar. You had MAME, MESS, DICE and Visual Pinball. But no one had really simulated the Magnavox Odyssey. Our friend Sly finally brought balance to the retro-universe with the OdySim gem. (The next stone IMHO would be and electro mechanical simulator, like visual pinball, but would be an open editor for all the coin-op rifle, combat, and novelty games that dominated arcades form the mid 50’s thru mid-70’s. Hint Hint. Like you have nothing else to do except act on my suggestions.)) Seriously Brother, I hope your feeling back to your old self, after all you’ve been through.

 Next, the Odyssey 500 Overlay, is an awesome idea, since it is such a standout in the Odyssey series ,as you point out on you tube.

 Next I don’t know what to say about the 80’s retro games. It’s like an MC Eschar painting where you can’t really reconcile what you’re seeing. It’s a mind-numbing juxtaposition of two different era’s. The Space Invaders screen shot looks stunning and electrifying. I will try playtesting these games, to make possible house rule suggestions, but it could be overwhelming to my psyche!

 Finally I would humbly make two simple requests for this Autumn; First take one of the other rifle games, and put in the Haunted House as the overlay. You wouldn’t even have to make new rules and it would be a better game than original 1972, which was horror-survival in the sense of “Why is this game more of a drag than filling out my tax return?” Second, you could take Santa’s Gift Hunt and replace the graphics with some Family friendly Haunted house clip art (or graphics from the game), and keep the same rules. This would also be better than the original flaming pile of ---- game. (Sorry to keep coming back to this general idea. At this point you probably don’t need to be a Sigmoid Freud to figure out one my great child hood disappointments. When described to me, I envisioned the Odyssey Haunted House game as looking and playing like the later invented Epoch’s handheld LCD Monster Panic. Sadly, not even close!) Also in my opinion, the Santa Gifts game is the still most genuinely playable Odyssey game in current existence (apart from “States,” because nothing’s more exciting than shining a penlight behind the page of a Rand-Mcnally atlas.)

So Sly, Thanks again for all the Retro Gaming goodness, and we’ll wait and see what happens next. (and sorry for this lengthy post.)

My reply: WOW!!! It's me who's thanking you to have written all those wonderful and kind words. I'm seriously touched! (snif!).

Doing simulators of old electro-mechanical arcades was , well in fact, still is in my mind but my main problem is "time", well for now anyway. I also intend one day doing electronic handhelds but the MAME/MESS team is already on it so let's see what will they bring out.

After the OdySim, i intend to simulate as many "Discrete Logic" game console as i can. I've already done a simulator of the Entex Gameroom Tele-Pong which is posted on my other blog "LOVEMESS". But first thing first, i'm trying my best to finish the OdySim before attending any other simulators.

And thanks for the Odyssey 500, i thought it would be more fun on the OdySim (talk about simulation on a simulator...LOL!! And about the "Arcade Pack", i know it's pretty weird as it's like playing Mortal Kombat on an Atari 2600 but some people wrote to me that i'd do a real Frogger overlay and really want one (thanks to all!) but i'm not doing this for the money, just plain old fun!

But if someone want to print one for themselves, then i have no problem with that, as long there's no money involved in any way. As for for your two request, they have been fulfilled my friend!

On May 25, 2018, Pau Batet Martinez wrote that he would like for the OdySim to be able to boot in a 640x480 resolution. Well, you are not the first to ask me fact, are all the persons the one and the same ? Hum...Sorry to repeat myself but even as now, i still don't know how to boot in a 640x480 resolution without any problems. The only solution i have for now if to find a PC monitor (or arcade monitor) that has the 800x600 resolution as this is the default resolution, ;)

On October 11, 2018, CN10 wrote that the read-me.txt file for Spot Hunter isn't working. Well in any case, you can view it or download it right here: OdySim-SpotHunter-ReadMe.txt

On May 21, 2018: Zadoc wrote that there is a bug with Red vs. Blue as the last player to touch the ball has control over the ball. This is quite so true in Tennis, Table Tennis and many others but for any game that uses Cart #8 or #11, it is the direction of the ball that decides which player has control of the English. If the ball goes in the right direction, then it's Player 1 who has control of the English and when the ball goes in the left direction, it's the Player 2 who has control.

And to all the others that posted comments: Thanks very much for the kind words and support! It's always appreciated! =)

So until next time, take care and keep in touch! (and also have a Happy Halloween!) =)

Sunday, 28 October 2018

New game for Halloween!

Hi folks!

I have been working on a brand new game which is a Halloween-theme and is called: "Jack-O-Lantern Odyssey". But i can't get all the credit of this game as my daughter has came up with the
original game concept. Check out her sketch of the game:

And it's not her first time that she participated for the OdySim as her first work was to colorize the presents and the Xmas trees for the overlay in Santa's Gift Hunt! =) 

And here's two screen shots of the final version of "Jack-O-Lantern Odyssey":

Here's the story: 

Many Halloween's ago, Jack-O-Lantern offended a wicked witch that her "candy" soup tasted so awful! And now after all these years, she is making finally pay Jack's insult as she casted a spell to send him to a magical maze.

But this magical maze is guarded by a ghost and Jack has to collect as many candies (the more, the 
better) as possible so that the witch can forgive him. Can you help Jack to collect candies and get
him out of the magical maze ?

The PDF manual isn't finished as i'm trying to find all the spare time to finalized it. 

So in the meantime, here's a short version of how to play this game: 

One player is Jack and the other player is the Ghost. Each players can move a "X" number of squares which is indicated by the Die rolled at each turns. The player which is Jack (orange spot) has to collect as many candies as possible before escaping the maze (the exist is on the bottom-left corner) and can "magically transport" from any three places when touching one of the three Pumpkins (the player "Jack' can choose any of the three Pumpkins location).

The player which will be the Ghost (white spot) has for mission to catch "Jack" before escaping the maze and the Ghost cannot go through the RED walls (it's a magical maze if you forgot! Mouhahah!) BUT...the ghost can go through the one of the five YELLOW walls to help him catch Jack.

Also note that there is a "special bonus" within the game, let's see if you can discover it! 

If by any chance that the "" doesn't work, here's the buttons configurations/layout:

Player 1:
'W' = Up
'S' = Down
'A' = Left
'D' = Right

Player 2:
'UP Arrow' = Up
'DOWN Arrow' = Down
'LEFT Arrow' = Left
'RIGHT Arrow' = Right
'M' = Reset button (Respawn Jack)

Other buttons:
'ESC' = Quit/Exit  
'P' = Pause
'5' = To activate the Die and to roll the Die.
'6' = To switch off the Die (to make dissapear the Die).
'F1' = To switch from windowed screen or Fullscreen (fullscreen now default)
'F5' = Toggles OSD Message (resolution)  
'F7' = Changes resolution (size decreases)
'F8' = Changes resolution (size increases)
'F9' = To switch on or off the overlay  
'F12' = To activate the background music (ON/OFF)

Ok so some of you are wondering why is Jack 'spot' orange ? Well two reasons actually: The first is to know which player is whom as the original Odyssey can't do any colors so this can mixed up both players (but the Brow Box was able to colorize spots, ball, wall or background). And the second reason is the color orange is one of the two colors of Halloween (the other is black) and also Jack is a Pumpkin! ;P 

Here' the link to download the game: OdySim-Jack-O-Lantern-Odyssey or you can download it from the Archive.Org web site (first link in the upper right).

So hope you'll enjoy this new game as much as we (me and my daughter) spend time to design it! =)

And have a SAFE and Happy Hallowen! MOUHAHAHAH!!!!! (Vincent Price's evil laugh!)

Wednesday, 3 October 2018

Who you ganna call ? Spot Hunter!

Hi folks!

It's been quite a time i haven't posted anything (no news, no games...not even a particle of dust) but i'm still alive and kicking. The reason it's been more than 4 months since my last post is that i finally have a house since beginning of June...AH...finally after a couple of years: my own home!

So a house, a job and two kids....plenty on y hands so some "myself" time is now very rare but tonight, i have some "time" to spare and what better to start with a new game...ERRR...not a new game but a re-do for this coming Halloween.

It's "Haunted House" but you use the Rifle to shoot (rather "hunt") the moving spot (or a square ghost). I did made this game suggestion quite a time ago and CN10 also replied that he would like to see Haunted House as a rifle game....well, now it's done!

Here's some pics:

And to make it more "fun" to play, i've added two new overlays (the last one is creepy! MOUHAHAHAH!!!! - ahem!).

OUPS..almost fogot! Here's the link to download the "Spot Hunter" game:

And i may also do another Halloween-theme game this month, so until next (which will be very soon), i'll let mr.Vincent Price say something:

Sunday, 27 May 2018

Goodies, gamepad and goofed-up! (Oh My!)

Hi again folks!

Either i post like crazy or i disappear for a few months...(ahum). This past friday, i've received in the mail these goodies:

And despite the few scruffs here and there on the boxes, all the games are complete and looks brand new! I think the person who had them only played once as all the parts looks untouched. But now i can FINALLY simulate all the official released games for the Magnavox Odyssey as i was missing some accessories from Baseball and Invasion to simulate both these games.

What do you think i was doing this week-end...scanning and programming (you %&%? bet! LOL!!!)

Second, i wrote that i was working to be able to use a USB gamepad with OdySim, what proper way than just to watch!

So this is coming, don't worry (be happy!) =)

And third; the goofed-up!! As i was watching the video once uploaded, i notice that at 0:02 seconds (if you pause the video), you see something that wasn't meant yet:

Look on the left of the picture where you can see the folders: DOH!!! I've just shown in plain sight what are the 4 games in the "Arcade Pak"!! Double DOH!

So the cat is out of the bag! So here's what the games looks like on a 49" TV and in a 800x600 window:





So this is all the 4 games in the upcoming "Arcade Pak". Frogger is ready to be released and Space Invaders needs a simple tweak to do to be ready. Donkey Kong is almost finished as i have only 9 cards created out of 12 and Pac-Man, well this one has been retouched this morning as the logo has changed and the maze is a bit bigger. It looks like the Coleco tabletop version isn't it ? The bezel and maze are from the tabletop as the name "Eat & Run" but in this case, you have to touch all 8 bonuses to win before the ghost gets you.

How do you like these games so far ? Don't be afraid to leave a comment (good or bad).

And finally for this week-end, i'll leave with a "funny" overlay not released...LOL!!

Until next post, take care all! =)

--- Sly DC ---