Monday, 13 December 2021

... game over ?!

 Hi folks,

It is with regrets that i have finally decided to stop any new updates for the OdySim until further notice. With what happened this summer (see previous post) and the damn pandemic that won't quit which affects us all in a way or another, finally has taken it's toll. Due to personal problems (health in the past and now economics), i have now 2 jobs so that i pay up the bills and all and a father of two kids, that doesn't leave me with a lot of spare time.

Also, with Zach Horton and his students (OdysseyNow), how can i compete with a bunch of people, a good budget and a top-notch laboratory with 3d printers and all ? Me vs. them, it's a total knock-out! I have NO budget, almost NO spare time, a simple printer and a 8 years rebuilt old computer. Simple to say, it's like a snack bar vs. McDonald just to make a comparison. So i'll be posting/uploading all my source codes of the OdySim by the end of this year on my Archive Library.

I'm not saying good-bye forever for the OdySim, it's that it's difficult to update/maintain a project when you have almost no time to spare. But for now, let's say the OdySim is on "pause" for many months. Maybe the OdysseyNow team could pick up where i left ? And i could help out from time to time. That would be so nice as i still have a lot of ideas and unreleased games. ;)

So thanks to everybody who supported the OdySim (comments, suggestions, bugs, etc) but it is time to leave it in other capable hands (and of course, imagination).

I will not close this blog as i wanted to post some upgrades, mods and hacks so starting next year, this blog will be hosting "Tweaking the Odyssey" and i can't promise that i will post often but will post whenever i can in between work and life.

So have a Happy Xmas everyone and a great 2022! =)

- Sly DC -

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