Monday, 13 June 2016

It's a pleasure CN10! (and Beach Volleyball)

CN10 wrote a comment on the last post:

Thank you so much for all the work you put into this! I'm really looking forward to the updated Haunted House. Question: can the AI in the new Tennis game be beaten? The opponent paddle seems to move 1:1 with the english I throw at it, and I haven't got on the scoreboard yet. (If there's a winning strategy, I'd really like to hear it). Anyway, it is all awesome!

My reply:

Hi again CN10!

First, thanks very much for the "pat in the back" , it's always appreciated! =)

Be patient for the updated Haunted House as it's coming soon and for your question about beating the AI, well...you can't! It's not been coded to be able to beat it as i just programmed the AI to follow the vertical ball trace so if the ball move up and down, the AI follows instantly. So don't try to beat it, you simply can't (for now anyway).

After reading your comment, i coded a "Level Adjustment" for the AI in the Tennis game with the new Love version (0.10.1) and the "AI Level" works great! You can variate between 300 and 500 for the speed reaction as Player 1 speed is naturally set for 500 so if you put it at 300, the AI moves less faster and at 500, it moves as fast as the ball (unbeatable). 

The new buttons for the AI Level are: "9" to decrease the AI Speed and "0" in increase it's speed and to know which speeds it goes, just press "F3" and the speed will be indicated in the upper-right corner of the screen (see picture below).

And just press again "F3" to remove the AI speed indicator.

For about the "Canvas" problem with Love 0.8.0, it was indeed the old version of Love that was the problem as it is the first version for the canvas to be used. And with Love version 0.10.1, all shades (white/grey/black) are now working properly. The above screenshot is less darker than the 0.8.0 version if you make the difference.

As for anyone who will ask for displaying the ball speed, my answer is "no" as you can see the ball speed increasing or decreasing at the screen (by pressing "1" and "2") so no need to display the ball speed, but for the AI speed, that i had to since this feature isn't implied in the original Odyssey.

I have only a small "bug" to correct before upgrading all the games to Love 0.10.1 as it "boots" to fullscreen mode without a problem and even when changing resolutions works but trying to return to "window" mode is where i have a bug, it does display in a window but the game isn't resized. So once
this bug fixed, all 12 original games (of the 1TL200) will be upgraded and released afterwards with also all 4 Rifle Gun games.

But why specify the 1TL200 ? Because of the upcoming post about the unreleased YD7001 model. But before i end this post, here's a teaser: Did you know that a picture of the unreleased YD7001 model is available on the internet for at least the past 16 years ? YES! It's true! I'm not bullshiting any of you and i swear it on my kids heads!

Oh and i will also talk about an unknown "clone" that almost nobody knows about it. Even M.Baer didn't know about that specific clone. But that will be another story for another time. ;)

Stay "blogged" for the next post, folks! =)

OUPS! Almost forgot! I've made today an updated version of the Volleyball overlay which i think is more appealing. I'll let you judge for yourself:

And in game mode, it looks like this: 


I call this one: "Beach Volleyball". So, what do you think folks ? Post your comments! =)


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